InnerLogic's "Reading Edge" CD ROMWe created seven minutes of clay animation vignettes for this CD Rom that tests for reading disabilities. Children play a game that requires them to guess words based upon phonetic sounds that correlate to the actions of the animated boy and his dog. |
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Clay Fighter IIWe created all of the character animation assets for this
sequel to the hit cartridge game. First, we worked out the moves
as cel animation before sculpting the final 8 clay characters
in 1200 positions. Frames were grabbed on film and delivered
as digital data for conversion to sprites. |
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Max Magic CD-I game"Maxx" performs magic tricks with the player
in this P.F. Magic game. We designed and created all character
animation assets and the environments for the character. The
goal was to create over 3000 branching points of animation so
that the character's performance could happen on the fly. To
achieve the required precision, we designed and built an animatronic
magician robot that we shot using motion control. |
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