Interactive

 
 

InnerLogic's "Reading Edge" CD ROM

We created seven minutes of clay animation vignettes for this CD Rom that tests for reading disabilities. Children play a game that requires them to guess words based upon phonetic sounds that correlate to the actions of the animated boy and his dog.

 

Clay Fighter II

We created all of the character animation assets for this sequel to the hit cartridge game. First, we worked out the moves as cel animation before sculpting the final 8 clay characters in 1200 positions. Frames were grabbed on film and delivered as digital data for conversion to sprites.
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Battle Bunny, one of 7 clay animated characters that we created for the cartridge video game, "Clay Figher II"
 

Max Magic CD-I game

"Maxx" performs magic tricks with the player in this P.F. Magic game. We designed and created all character animation assets and the environments for the character. The goal was to create over 3000 branching points of animation so that the character's performance could happen on the fly. To achieve the required precision, we designed and built an animatronic magician robot that we shot using motion control.
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Maxx as he started in our design concept painting

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DEMOS: Motion Graphics / 3D Animation / Cel Animation / Photo-Motion / Interactive / Clay Animation / Miniatures

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